#ifndef shaders_h__
#define shaders_h__

namespace shaders {

	static const char * vshBasic = 
		"attribute vec4 a_pos;"
		"attribute vec4 a_color;"
		"varying vec4   v_color;"
		"void main() {"
		"  v_color = a_color;"
		"  gl_Position = a_pos;"
		"}"
		;

	static const char* fshBasic = 
		"precision mediump float;"
		"varying vec4 v_color;"
		"void main() {"
		"  gl_FragColor = v_color;"
		"}"
		;

}

#endif // shaders_h__

